At spherevfx we have a single ZBrush 4R3 course which we believe covers everything in the package.

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixels in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.



ZBrush 4R3
sphere
vfx's ZBrush 4 course covers the following areas:

  • The ZBrush UI
  • Working in 2.5D Space
  • Working in 3D Space
  • Importing External Models
  • ZSpheres Modelling
  • Sub-Divisions / HD Geometry
  • Hiding and Masking the Mesh
  • Translating Objects
  • Gross Deformations
  • Transpose
  • Sculpting Brushes
  • Symmetrical Modelling
  • Stroke and Alpha Settings
  • Creating Custom Brushes
  • Cavity Mixer
  • Understanding and Using Stencils
  • SubTools
  • Surface Noise
  • FiberMesh
  • Mesh Extraction
  • Transpose and Topology Masking
  • Working with Layers
  • Materials
  • PolyPaint
  • ProjectionMaster
  • PaintShop
  • UV Master
  • Mesh Export, Normals and Displacements
  • ZProjects
  • GoZ

2 days ZBrush training course £1,000 (+VAT @ 20%)

 


Recommended course books:

  • ZBrush Digital Sculpting Human Anatomy (Scott Spencer)
  • ZBrush Studio Projects: Realistic Game Characters (Ryan Kingslien)
  • Introducing ZBrush 4 (Eric Keller)
  • ZBrush Character Creation: Advanced Digital Sculpting (Scott Spence)