Our Maya 2013 training is designed to be extremely flexible giving you the ability to pick exactly what you want to cover.

We can train to any level from the complete beginner up to the more advanced user.

The way this course works is that if you want to cover everything then it will be a 20 day course, however you can pick just the areas you want and we'll let you know how long it will take to train you. The complete list of everything we can cover is below.

Like all our courses we will train on site at your facility and along side a live project if required. All our staff are production trained and able to work with you to train your artist quickly and efficiently.

 

  • Overview
    • User Interface
    • Navigation
    • Tools
    • Editors, including the new Node Editor
    • Project Setup
    • Preferences
    • Display Layers
    • Working with Alembic / FBX
    • Audio
    • Pipeline Caching
    • File Referencing

  • Modelling
    • Curves
    • Surfaces
    • Polygon
    • Sub-D's
    • NURBS
  • Animation
    • Keyframe
    • Paths
    • Deformers
    • Animation Layer
    • Graph Editor
    • Dope Sheet
    • Trax Editor
    • Live Character Streaming
  • Assets
    • Creating and Removing Containers
    • Editing and Navigation
    • Templates and Views
    • File Referencing

  • Character Rigging
    • Skeletons
    • Skinning
    • Constraints
    • Character Sets
    • Human IK
    • Deformers
    • Animation Retargeting
    • Character Setup Tools
  • Muscles
    • Skin Deformation
    • Collision
    • Caching
  • Dynamics
    • nParticles
    • Fields
    • Rigid Bodies
    • Soft  Bodies
    • Effects
    • Constraints
    • Goals
    • Solvers and Caching
    • MayaBullet
  • nCloth
    • Optimizing Geometry for nCloth
    • Editing nCloth
      • Weight and Material
      • Tearability
      • Shatterability
      • Wind Effects
    • Collisions
    • Constraints
    • Force Fields
    • Dynamics
    • Simulation and Caching
  • nHair
    • Creating
    • Simulating
    • Modifying
    • Rendering
  • Fur
    • Preparing Geometry
    • Creating and Editing Fur
    • Adding Movement
    • Shading Fur
  • Fluid Dynamic
    • Types of Fluids
      • Dynamic Fluid Effects
      • Non-dynamics Fluid Effects
      • Oceans
      • Ponds
    • Fluid Containers and Grids
    • Fluid Editing
    • Object Interaction
      • Fluid Interaction with Geometry
      • Geometry Movement with Fluids
      • Partial Movement with Fluids
      • nCloth with Fluids
    • Playing and Caching Fluids
    • Open Water Effects
      • Stormy Ocean
      • Swimming Pool
      • Floating Objects
      • Wakes
    • Shading and Texturing Fluids
  • Shaders and Textures
    • Surfaces
    • 2D Textures
    • 3D Textures
    • Substance Textures
    • General Utilities
    • Colour Utilities
    • Basic mental ray  Shaders and Textures
    • UV Editing
    • Toon Shaders

  • Lights
    • Omni
    • Directional
    • Spot
    • Area
    • Light Linking
    • Light Effects
    • Shadows
    • Caustics
    • Global Illumination
    • Environmental Lighting
    • Image Based Lighting
    • Physical Sun and Sky
  • Camera
    • Types of Camera
    • Camera
    • Camera and Aim
    • Camera, Aim and Up
    • Stereoscopic
    • Camera Sequencer
    • Clipping Plan
    • Film Gate
    • Depth of Field
    • Motion Blur
    • Image Plane
    • Lens Effects

  • Rendering
    • Mental ray
    • Maya Software
    • Maya Hardware
    • Maya Vector
    • Render Layers
    • Common Controls
    • Render Passes
    • Setting Quality
    • Final Gathering
    • Colour Profiles
    • Batch Rendering and Backburner
  • Paint Effects
    • Painting in 2D
    • Painting in 3D
    • Working with Brushes
    • Animating Strokes
    • 3D Paint

Per days Maya 2013 course £500 (+VAT @ 20%)


Recommended course books:

  • Learning Maya 2012: Foundations (Autodesk)
  • Learning Maya 2012: The Modeling and Animation Handbook (Autodesk)
  • The Art of Maya (Autodesk)
  • Maya Visual Effects: The Innovator's Guide (Erik Keller)
  • Advanced Maya Texturing and Lighting (Lee Lanier)
  • Maya Professional Tips and Techniques (Lee Lanier)
  • Maya for Games (Michael Ingrassia)
  • MEL Scripting for Maya Animators (Mark Wilkins & Chris Kazmier)
  • Maya Plugin Power (Mark Jennings Smith)
  • The RenderMan Shading Language Guide (Rudy Cortes)
  • Advanced RenderMan (Anthony A. Apodaca and Larry Gritz)
  • Essential Renderman (Ian Stephenson)
  • The Renderman Companion (Steve Upstil)
  • Lighting and Rendering (Jeremy Blinn)
  • Visual Effects Cinematography (Zoran Perisi)
  • Cartoon Animation (Preston Blair)
  • Digitial Character Animation (George Maestri)
  • Timing for Animation (Harold Whitaker & John Halas)
  • The Animator's Survival Kit (Richard Williams)
  • The Art and Science of Digital Compositing (Ron Brinkmann)
  • Professional Digital Compositing (Lee Lanier)
  • Digital Compositing for Film and Video (Steve Wright)
  • Encyclopedia of Visual Effects (Damian Allen & Brian Connor)
  • Visual Effects in a Digital World (Karen Goulekas)